A-I Toolkit – Innovation Dictionary
Innovation Dynamics – Nouns and Other Useful Definitions
Nouns: words that function as the main subject of an action, referring to a person, place, thing, state, or priority.
A
Activity: action or sphere of action
Action: energetic activity
Acceptance: the act of receiving and approving
Accomplish: to perform, finish, or bring to a conclusion
Achieve: to bring about an intended result
Acquisition: the act of gaining possession
Adequacy: sufficiency for a particular purpose
Adoption: the act of selection to take as one’s own
Affinity: a natural liking or attraction to something
Ambiguity: an unclear, indefinite, or uncertain meaning or intention
Anatomy: the study of physical structure
Anomaly: something different, unexpected, peculiar, or unusual enough to be noticeable and seem strange
Appeal: the level of attractiveness
Area: a field of study or inquiry
Archetype: a pattern or model (etymology: arkhe = beginning ; typos = model)
Architecture: the fundamental design or underlying structure
Assessment: the act of evaluation and making a judgement
Assertion: a positive statement made with or without supporting evidence that is either true or false
Attractiveness: the capacity to arouse a person’s interest and consideration
Availability: the fact that you can buy, get, or have something
Awareness: a state of knowledge
B
Base Camp: the starting place from which exploratory activities can be carried out
Bias: a specific tendency affecting action that is preconceived and unreasoned
Binary: consisting of two things in which everything is one or the other
Boundary Conditions: the defined limits that identify what is considered and not considered in a frame of reference
Breakdown: a failure to work as expected or to obtain a desired result or outcome
Business Performance: the combination of Sales Volume, Revenue, Gross Margin, and Net Income resulting from business activities
C
Challenge: an issue or undertaking that is difficult to explain or figure out
Change: a modification or transformation within a system from the current state to a new future state
Circumstance: a condition or attribute within a system; what you are dealing with
Collaboration: the process of aligning cooperative action with individual commitments
Commercialization: the actions and activities associated with making a product / service available for profitable sales through facilitated customer adoption
Communication: the sharing or exchange of ideas, opinions, or information
Competence: the individual quality of possessing the required skill, knowledge, qualification, or capacity
Complexity: the state of an intricate, interconnected assemblage of related things
Concept: the combination a fully defined idea with the know-how to make it a reality
Congruence: the state of agreement between 2 or more things
Constraints: limitations or restrictions
Context: the circumstances and boundary conditions concerning an event or situation
Conundrum: an intricate and difficult problem usually characterized as a puzzle
Conversion: the act of changing character, form, or function
Cooperation: coordinated effort for common purpose and benefit
Creativity: the ability to invent (i.e. create) unusual or original ideas
Creative Thinking: the ability to interpret situations and issues through different frames of reference to invent novel solutions for issues or problems
Critical Thinking: the objective analysis and evaluation of an issue to form a judgement
Curiosity: a desire to learn, seek truth, or gain knowledge through inquiry and asking questions about something new
D
Decision: the act of declaring a course of action
Degree: extent, measure, or scope
Design: a concept that can be acted upon and made tangible
Detective: a person whose job it is to discover the parts and pieces of a situation and solve a puzzle
Development: the acts associated with making progress towards a completed product or service
Diagnosis: analysis of the cause of a problem
Diffusion: the act of spreading out
Direction: the orientation aligning a known point in space or time with a future point
Discovery: the acts associated with becoming aware of new knowledge
Dissatisfaction: the unpleasant emotions associated with not satisfying a need or not achieving a goal
Do: taking action; to perform or execute
Duality: a system of two parts, combining two things (i.e. two sides of the same coin)
Dynamics: forces or processes that produce change within a system
E
Engineered (adjective): to accomplish something in a simple, predictable, systematic way
Empathy: the ability to experience the feelings, thoughts, and emotions vicariously through imagination
Entrepreneurship: the acts associated with causing social change (i.e. innovating) by creating:
(1) a product, service, or business process that solicits people to change some aspect of their lifestyle
(2) a business to provide the product, service, or business process
(3) a profit opportunity if what is provided is adopted.
Execution: the process of taking action targeting the accomplishment of a specific result or outcome
Experience: knowledge gained from direct contact with the subject matter
F
Facilitate (verb): to assist the progress towards a goal
Feature: a prominent or conspicuous characteristic
Frame: a mental model of a system that limits what we see, filters what we do see, and has these basic characteristics:
(1) It has boundaries
(2) It has a context and provides a perspective
(3) Contains actions, activities, and elements that have a purpose
Friction: resistance to action or motion
Frustration: a feeling of dissatisfaction resulting from unfulfilled needs or unresolved problems
G
Goal: the result, achievement, or end point of an activity
H
How: the way or manner of doing something
Hypothesis: an explanation for something based upon facts or data but not yet proven
I
Idea: a notion existing in the mind as a result of understanding, awareness, or activity
Imagination: the ability or act of creating a mental model of something that does not yet exist
Impetus: the motivation that makes an activity more energetic and effective
Importance: the significance of a situation
Innovate: causing change through introducing new solutions (etymology = to change into something new (from Latin, Greek, and Sanskrit))
Innovation: a new solution that is accepted and adopted, changing behavior that benefits both supplier and customer
Inquiry: seeking information, knowledge, or truth
Intensity: a high degree of emotional excitement; depth of feeling
Invention: the act of creating something new
Issue: an important unsettled matter
J
Job: the activity associated with dealing with a problem that is worth making easier; having the primary elements of “What are you doing?”, “How are you doing it?”, “Why are you doing it? (i.e. “What is the goal?”), “Who is doing it?”, “Where is it being done?”, “When is it being done?”, “How often / how much is it being done?”
K
Knowledge: the state of knowing or understanding a subject or topic
L
Lead (verb): to show the way; to guide, conduct, or escort
Leadership: the acts associated with taking people to a place they want to go, have not been before, and wouldn’t go by themselves or without you
Leverage: the ability to influence people, events, or decisions
Listening: the ability to accurately receive and interpret information and messaging during a communication process
M
Manage (verb): to take charge of; to handle, direct, govern, or control
Market: a particular group of people who buy and use, or might buy and use, a product or service
Marketing: the act of reaching out to understand and solve customer problems; what they do, want to accomplish, and would like to improve
Methodology: the principles and procedures of inquiry in a particular field
Momentum: impetus for a change in position or status
Motivation: a state or condition characterized by a strong desire to act
Myth: an unproven belief that is used to justify an action
N
Need: something required out of necessity
Notion: a vague or imperfect conception of an idea
Novelty: something that is new and unusual, not previously experienced, and therefore interesting
O
Opportunity: a circumstance or situation favorable for attainment of a goal relating to something new
Outcome: a conclusion, result, or final product
P
Paradox: a situation that is difficult to understand because it is characterized by opposing characteristics
Pathology: structural or functional deviations from a normal state
Pattern: a combination of things having a characteristic arrangement or distinctive form
Performance: the execution of work and accomplishment of goals
Persuasion: the act of being influenced or convinced to take action based upon new knowledge
Plan: a written document that identifies boundary conditions, tasks required, milestones, time frames, and costs to achieve measurable results
Planning: the process of identifying and linking the activities that must be performed to achieve a goal
Possibility: something which may or may not be true
Practice: habitual or customary performance; operation:
Principle: a fundamental, primary, or general law or truth from which others are derived
Problem: a matter causing trouble (involving doubt, uncertainty, and / or difficulty, is hard to deal with, and needs attention) and is defined as a gap between the present state and a better future state
Problem Solving: the process of creating a frame of reference to understand the issues, complexities, and challenges of an unsatisfactory situation leading to the invention of novel solutions
Process: a systematic series of continuous actions, operations, or series of changes, taking place in a definite manner
Product: a tangible item that is available for sale
Profession: any type pf work that requires a high level of skill, education, and experience
Puzzle: a situation, composed of many parts and pieces, that is difficult to understand
Q
Quality: the grade or level with respect to excellence
R
Research: systematic inquiry
Risk: a hazardous or dangerous situation with a chance of loss
S
Satisfaction: the pleasant emotions associated with satisfying a need or achieving a goal
Service: the providing or enabling of activities that satisfy a want
Significance: the quality of being meaningful and important based upon a person’s perception
Situation: a combination of circumstances describing the state of a system
Skill: the individual ability to do something well
Solution: a particular answer, explanation, or object that that resolves a problem
State: the condition of an area of interest regarding circumstances and attributes
Stymie: a problem or situation presenting such difficulties as to discourage or defeat any attempt to deal with or resolve
System: an interdependent group of things forming a unified whole
T
Target: a goal you intend to achieve or objective you intend to accomplish
Task: a defined or decomposed piece of work within a plan
Teamwork: effort in the interest of common cause based upon collaboration, cooperation, and coordinated action
Technical: characteristic of an art or science
Technology: the tangible application of technical knowledge based upon art or science
Theme: the subject area of a topic; an idea that recurs
Theory: a coherent group of tested general propositions, commonly regarded as correct, that can be used as principles of explanation and prediction for a class of phenomena:
Threat: an indication or warning of probable trouble
Trajectory: forward motion characterized by a direction and angle
Trouble: (1) a state or condition of distress, annoyance, or difficulty; a distressing circumstance or occurrence
(2) something isn’t working for a user and they are not ok with it (causing both a cognitive and emotional response)
U
Uncertainty: doubt characterized by unpredictability, indeterminacy, or indefiniteness of result
Understanding: knowledge or familiarity of a thing or subject area
User Experience: the combination of performance, constraints, utility, and outcomes associated with an activity or product
V
Value: relative worth, merit, or importance
Velocity: the rate of change of position or location in a specific direction
Vision: an experience of being able to see something that doesn’t physically exist, motivating a person to creative action
W
Want: something desired or demanded
What: the nature or identity of something
Why: the cause or reason for which something is done, accomplished, or achieved