The Magic Myth – Innovation is a mystical phenomenon.
Business leaders often believe that innovating requires good luck, serendipity, a little bit of magic, and a hero who overcomes obstacles at all costs. Leaders that believe this decide not to organize for innovation, hoping that heroes and innovations will emerge when needed.
The Customer Myth – Customers know what they want.
Innovating activities over-emphasize customer input at the expense of user, market, competition, and their own business context. Innovating consistent with this myth severely constrains Innovation opportunities.
The Invention Myth – Innovation is all about generating new ideas.
Innovating activities over-emphasize generating ideas and potential solutions that are disconnected from what customers want or need. This causes your Innovation Program to be busy without being productive.
The Process Myth – Innovating can be managed as a standardized process.
Innovating activities over-emphasize process control over solution development and validation. Process control becomes more important than the solution, causing concepts to get stuck in development and deployment.
The Solution Myth – Solution novelty is all you need.
Innovating activities over-emphasize a solution you love without fully considering the need to improve the User Experience and Supplier Performance. A solution you love more than the customer will not become an Innovation.
The Innovating Reality
Each Myth becomes justification for a simplified innovating program, rather the dealing with the four issues that every Innovator must address; Context, Problem Solving, NPD Execution, and Change Leadership. TEP high hit rate innovating recognizes the element of truth inherent in each Myth, but recognizes them as inclusive parts in a complete Innovating Program rather than as separate and independent guiding principles.